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About Digital Art / Hobbyist Shadow CorpUnited States Recent Activity
Deviant for 5 Years
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Statistics 83 Deviations 162 Comments 17,835 Pageviews
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Newest Deviations

2525: Miranda (March 2017) :iconshadow-corp:Shadow-Corp 3 0 2525: Face Rigging :iconshadow-corp:Shadow-Corp 0 0 2525: Finalizing the base female model :iconshadow-corp:Shadow-Corp 2 1 2525: Miranda Scowling :iconshadow-corp:Shadow-Corp 0 2 2525: Miranda no Jacket :iconshadow-corp:Shadow-Corp 0 0 2525: Happy Miranda :iconshadow-corp:Shadow-Corp 0 0 2525: Miranda Hair Piece Completed :iconshadow-corp:Shadow-Corp 0 0 2525: Female Base Body (Miranda July 2016) :iconshadow-corp:Shadow-Corp 0 0 3D Modeling Practice from 2013 to 2016 :iconshadow-corp:Shadow-Corp 1 0 2525: Miranda (Sculpting) :iconshadow-corp:Shadow-Corp 1 0 2525: Irene (May 2016) :iconshadow-corp:Shadow-Corp 2 5 2525: Irene (May 2016) :iconshadow-corp:Shadow-Corp 2 2 2525: Miranda in the wrong Uniform :p :iconshadow-corp:Shadow-Corp 6 16 2525: Miranda Up Close :iconshadow-corp:Shadow-Corp 5 9 2525: (Blender) Focal Length Test and Comparison :iconshadow-corp:Shadow-Corp 4 3 2525: Irene Layering w/Background and Freestyle :iconshadow-corp:Shadow-Corp 5 4

Activity


2525: Face Rigging
After finalizing the body, I am now focused on a face rig that I hope to get finalized very soon. I've tried working with shape keys and drivers but it's too much of a hassle for very little result. As much as I hate weight painting, it's working out better (for me) than trying to figure out how to get a driver to "drive" a shape key the way I want. Like too much maths and stuff.

Right now these are subtle expressions as the weights aren't fully fleshed out, before this I had manually modified vertices onto shape keys to store them. Now it's just a few alterations of some bones to get the same results.

I still need to model the inside of her mouth with some gums and a tongue. But I do have some basic teeth to show.

The eyes have their own Armature and are made up of three textures that are projected onto the white planes in her eye sockets. I am not using the sphere technique others have used, just simple little planes that never move. The eye textures overlap each other, like decals, which I can move around and scale up and down. They consist of iris, pupil and "shine" textures.

In the first expression her eyes are scaled down. The second expression is the normal scale. And the third expression has the pupil scaled down revealing more iris. When I get around to adding some bones and weight painting around the eyes this effect should be more convincing.

It looks like I'm getting more done in early 2017 than I did in all of 2016!

Modeled in Blender. Rendered in Cycles. Enhanced with Freestyle.

For my project: intheyear2525.com/
Facebookwww.facebook.com/InTheYear2525…
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2525: Finalizing the base female model
After taking a break and then coming back, I found a lot of issues thanks to the feedback I got. So with that feedback I made some changes, but this time I'm going to stick with these changes so I can progress this project.

This is a 3D model created in Blender and rendered in Cycles with Freestyle.

For my project: intheyear2525.com
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  • Listening to: Pendulum: The Island Part 1 & 2
  • Reading: Blender NPR Website
  • Watching: X-Files
  • Playing: With Fire
  • Eating: Burrito
  • Drinking: Dr. Pepper
I took the opportunity to write up my Blender adventures over at Blender NPR which was actually published. High five everyone!

blendernpr.org/year-one-a-year…

deviantID

Shadow-Corp
Shadow Corp
Artist | Hobbyist | Digital Art
United States
Just an amateur writer and 3D artist working on assets for the Sci-Fi Novel "In The Year 2525".
Interests

Comments


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:iconbyronyu2:
byronyu2 Featured By Owner Sep 20, 2016  Student Digital Artist
Thanks for the fav =)
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:iconthefooltouchstone:
thefooltouchstone Featured By Owner Sep 12, 2016  Professional Digital Artist
Thx again... :P by thefooltouchstone ...ya know, like all of em! ;)
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:iconbaronthedoomlord:
BaronTheDoomlord Featured By Owner Aug 31, 2016
Thanks for faving. :)
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:iconshaya-fury:
Shaya-Fury Featured By Owner Aug 28, 2016  Professional Traditional Artist
Thanks for the :+fav: =] 
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:iconvampyrdarkrose:
vampyrdarkrose Featured By Owner Aug 11, 2016  Hobbyist Digital Artist
Thank you :) for the favorite
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:iconcnunes:
CNunes Featured By Owner Jul 22, 2016  Hobbyist General Artist
Thank you so much for the fav! :hug: :la:
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:iconlucky-dice-kustoms:
Lucky-Dice-Kustoms Featured By Owner Jul 7, 2016  Hobbyist Digital Artist
Thanks for the fave!
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:iconjoyfulannie1997:
JoyfulAnnie1997 Featured By Owner Jun 16, 2016  Hobbyist Digital Artist
Thank you for points!
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:iconaokitsune-kun:
aokitsune-kun Featured By Owner May 16, 2016  Student General Artist
Thank you so very much for the fave!
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:iconoctaweb:
OctaWeb Featured By Owner May 3, 2016  Hobbyist General Artist
Thank you!
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