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Made some progress on the jacket. I wanted it to look and feel like the character is wearing piece of technology instead of ordinary clothing, so I added a few more details and changed the material to a soft yet rigid look.
This is a 3D model created and rendered in Blender (Cycles) for my project intheyear2525.com.
Well um, sorry for the very sparse releases, I am swamped right now with work and writing, but I do try to get some renders pumped out every so often with the most recent being fixes/changes based on feedback from awhile back.
This time done with the actual proper scales applied. I didn't realize how much of a negative effect working with inconsistent scales, location and rotations would have on a model or several objects. Hard lesson learned.
In this session I rendered an straight undies shot so I could use Photoshop to help me quickly block out how I want the uniform to come together and then modeled them in Blender. Developing a Blender process has taken most of my time whenever I have a chance to use it.
Created in Blender and rendered in Cycles with Freestyle.
Favorite moviesDemolition ManFavorite TV showsX-FilesFavorite bands / musical artistsPendulumFavorite gamesQuake II, Mass Effect, C & C Red AlertFavorite gaming platformPC, TabletTools of the TradeBlenderOther InterestsWomen